3D Art Outsourcing for Games
Engine-ready 3D art for game teams worldwide.
What we do
Your art direction, your engine. Everything we deliver drops straight into the build.
Characters, props and vehicles with clean topology and real-time budgets.
Modular kits, level art and full world-building.
Rigs and game-ready animation, retarget-friendly.
PBR texturing and lookdev, always on-style.
Shaders, tools and optimization that keep frames high.
Real-time FX in Niagara, VFX Graph or custom systems.
Selected work
Art production for Mega Cat Studios' reimagining of the classic, out now on Steam.
For Meta (Oculus Studios)
For Meta (Oculus Studios)
Animation & series
How we work
Share your brief. Clear quote and timeline within days.
A benchmark asset locks the style before production.
Weekly deliveries, open reviews, never a black box.
Assets organized to your conventions, source files included.
Why Umbra Worlds
Shipped titles. Real deadlines. Art that holds up in production.
Style fidelity. Your art direction, not ours.
Real-time discipline. Budgets respected, always.
Timezone-friendly. Overlap with the Americas & Europe.
Flexible. Single assets to embedded teams.
Contact
Scope, style, timeline. We reply within one business day.